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    Newbie Guide

    Ascherit
    Ascherit
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    Newbie Guide Empty Re: Newbie Guide

    Post by Ascherit Mon Jul 11, 2011 3:42 am

    Basic Stats
    HP

    HP, short for hit points, are a character's vitality in-game. If HP goes below 0, the character will become incapacitated and be unable to do anything. So therefore, the higher a character's HP is, the more hits they will be able to take before they die.

    Ways of healing HP are leveling up, drinking a HP potion, or leaving the dungeon (will put your HP back to 100%).
    Ways of increasing Max HP includes equipment, leveling up, and or learn/level the skill Physical Mastery.

    MP

    MP is short for mana/magic points, and it's the amount of energy a player has at their disposal. All class skills need MP in order to use them. If MP hits 0, you will be unable to cast magic or use skills.

    Ways of healing MP are to level up, drink a MP potion, leave the dungeon (will be back at 100% MP), or to wait for MP to regenerate naturally. Mental Training is a skill that will raise the natural MP regeneration rate.
    Ways of increasing Max MP are wearing equipment that has +MP, leveling up, or learn/level the skill Mental Mastery.
    Ways of increasing your MP regeneration can be caused by certain rare equipment.

    SP

    SP (short for Skill Points) are points vital to learn skills. For every level (except for level 40 and job advance, where you will get 20 SP) you will gain 10 SP to use on various skills. Most skills cost several SP to learn and level up, so plan carefully what skills you will level up tor learn.

    The only way to get SP points is by leveling up, or from your job advance. SP can be reset by using a cash item.

    Strength

    Strength is the measure of a character's physical ability. Warriors naturally have the most strength because of this. The more strength a character has, the stronger their physical attacks and skills will have. Strength also affects the chance [[Stats#Paralyze|paralyzing], the chance of resisting getting paralyzed, and the chance of stunning an opponent.

    Ways of increasing strength include wearing a weapon, wearing certain equipment, and leveling up.

    Intelligence

    Intelligence is the amount of magical knowledge a character has. The sorceress class naturally has the most intelligence. The more intelligence a character has, the stronger magic and spells will be. It will also boost max MP and magic defense.

    Ways of increasing intelligence include wearing a (magic) weapon, equipping certain items, and leveling up.

    Agility

    Agility is the measure of how nimble a character is. An archer naturally has the most. The more agility a character has, the more they will be able to damage an enemy with ranged attacks. Agility also affects the chance of scoring a critical hit as well as lower the chance of an enemy scoring a critical hit on the player.

    Ways of increasing agility are wearing certain equipment or items, and leveling up.

    Vitality

    Vitality is the amount of physical strength a character's body has. Clerics have the most stamina naturally. The more vitality a characters has, the more defense and HP they have. Vitality also decreases the chance of getting stunned.

    Ways of increasing vitality are wearing certain equipment or items (such as a shield), and leveling up.

    Will

    Will is the amount of willpower a character has. When facing an enemy, if the character's will is higher than the enemies, they will do more damage based on how much higher their will is. Conversely, if an enemy has a higher will stat than the player, then less damage can be done on the monster.

    Physical Damage

    Shortened to Phys Dmg in-game, the two numbers is the base melee damage you are able to dish out on enemies. Other factors, such as buffs/debuffs or enemy defense may cause the damage shown to fluctuate.

    Physical Damage is directly influenced by the weapon and sub weapon. Str also will raise physical damage.

    Magical Damage

    Shortened to Mag Dmg in-game, the two numbers is the base magical damage you are able to dish out on enemies. Other factors, such as buffs/debuffs or enemy defense may cause the damage shown to fluctuate.

    A magic weapon or sub weapon directly influences this skill. Intelligence can also add magical damage.

    Defense

    Defense decreases the amount of physical damage you will take from an enemy. The more defense a character has, the less damage they will take.

    Defense can be increased by wearing armor, or for Clerics, wearing a shield.

    Magic Defense

    Magic Defense decreases the amount of magical damage you will take from an enemy.

    Magic Defense can be increased by wearing some armor, or raising the intelligence stat.

    Attributes

    Attributes in Dragon Nest imbue your attack with an element, such as fire. The higher % the attribute is, the more damage you will do. It also will affect the damage you deal with certain monsters, depending on their resistances.

    Thunder Attack

    Thunder attack (also known as lightning or light) adds the thunder attribute into your attacks. It will increase damage overall, greatly increase damage against thunder-weak enemies, but decrease damage against thunder-resistant enemies.

    Certain skills such as Lightning Upper or Righteous Bolt have the thunder attribute. Certain equipment can raise the thunder attribute as well.

    Fire Attack

    Fire attack adds the fire attribute into your attacks. It will increase damage overall, greatly increase damage against fire-weak enemies, but decrease damage against fire-resistant enemies.

    Certain skills such as Inferno or Flame Load have the fire attribute. Certain equipment can raise the fire attribute as well.

    Ice Attack

    Ice attack adds the ice attribute into your attacks. It will increase damage overall, greatly increase damage against ice-weak enemies, but decrease damage against ice-resistant enemies.

    Certain skills such as Icy Fraction or Freezing Sword have the ice attribute. Certain equipment can raise it as well.

    Dark Attack

    Dark attack adds the dark attribute into your attacks. It will increase damage overall, greatly increase damage against dark-weak enemies, but decrease damage against dark-resistant enemies.

    Certain skills such as Poison Missiles or Summon Black Hole have the dark attribute. Certain equipment can raise it as well.
    Certain Rare equipment can turn your attacks completely into dark elemental, such examples would be Dark Manticore or Apocalypse equipment, Weapon names would be something like "Dark Manticore Sword" or "Dark Apocalypse Sword"

    Resistances

    Resistance is the ability to take less damage or completely nullify certain attacks. Monsters that are one element often times have a resistance to the element too. 100% resistance will completely nullify attacks. Furthermore, certain types of monsters might be more resistant to certain debuffs than others.

    An example is that undead monsters are able to completely resist any dark attribute attacks.

    Debuffs

    Debuffs (as in the opposite of buffs) are attacks that cause adverse effects on an opponent. Some of them can severely damage, such as poison or limit movement, like being frozen.

    Poison

    When poisoned, you will slowly take a little damage every few seconds for a set amount of time. It is possible to die from poison damage. It also lowers your dark resistance.

    Shock

    When shocked, it initially stuns you for a short period of time. It lowers your thunder resistance for a set amount of time.

    Burn

    When burned, you will take a little damage every few seconds for a set amount of time. It's possible to die from burn damage, and it also lowers your fire resistance.

    Frozen

    When frozen, you will be unable to move at all, except for certain skills such as Escape. While frozen, your ice resistance is lowered. Repeatedly tap the A and D button to escape faster.

    Sleep

    When sleeping, you will be unable to move at all and will be knocked on to the ground. You will be vulnerable to all attacks during this time, but if you are hit you will wake up.

    Stun

    When stunned, you will be unable to move at all and be knocked on the ground.
    Slow

    When hit by slow, your movement speed will significantly decrease and cast time for skills will be significantly increased.
    Ascherit
    Ascherit
    Admin


    Posts : 24
    Join date : 2011-07-10
    Age : 36
    Location : The Netherlands

    Newbie Guide Empty Re: Newbie Guide

    Post by Ascherit Mon Jul 11, 2011 3:43 am

    Basic Control (all the keyboard and mouse commands)

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    Experience and Fatigue

    You will see two bars on each side of the mini map in the bottom of the screen. The one on the left is the experience bar. The one the right is the fatigue bar. You will have 700 fatigue points per day. Entering an instance will consume you a certain amount of fatigue points. After running out of the fatigue points, you will not be able to do any instances at all. The fatigue will come back every day
    4 a.m(Chinese time). And if you do instances with others, less fatigue points will be consumed compared to doing it by yourself.

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    *credits goes to MMOSITE*
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    RazorAce
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    Post by RazorAce Mon Jul 11, 2011 12:21 pm

    Presumably there will be cash shop items to restore fatigue points?... Or else hardcore grinders would be at a complete disadvantage and people would be forced to log on every day like a chore just to use up the points...
    Ascherit
    Ascherit
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    Post by Ascherit Mon Jul 11, 2011 6:41 pm

    thats exactly what they want you to do. forcing u to log in everyday.
    cause if you can play it all day long, you might get bored of it.
    but if you can only play couple hour of it. you will want to play it even more.
    and since FTG dont stack and is daily. you want to log in everyday to use that FTG.
    so that the server will always be busy.

    its like... eating steak everyday. you will had enough of it.
    but it you can only eat it once a week. you will want to eat it again
    Baka-God
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    Post by Baka-God Tue Jul 12, 2011 12:13 am

    ^

    Good example of steak, Jin. Lol
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    RazorAce
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    Post by RazorAce Tue Jul 12, 2011 3:08 am

    Oh christ... reminds of Spiral Knights.

    Out of interest, does PvP use up fatigue points?
    Baka-God
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    Post by Baka-God Tue Jul 12, 2011 3:16 am

    No PVP does not. Also does Amusement parks and Nests not.

    You can also get a pupil when you are lvl 25 + to enter a dungeon without spending your own FTG but helping your Pupil.
    Ascherit
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    Post by Ascherit Tue Jul 12, 2011 4:39 am

    you can accept pupils when youre lvl 30+
    so you can enter Abyss missions with them without spending your own FTG.
    and still get exp and rewards, the pupil however will lose FTG like normal.

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